Design Means Business III

02.26.11 0

In the previous second installment of Design Means Business a baseline definition of design was established so a vocabulary relating it to business strategy could be established. As strategy is traditionally in the business domain, and design sometimes thought merely visual, some tug-of-war has arisen in many organizations, either to pull control of UX design in to the business domain, or pull customer experience strategy in to the UX design domain. A case for improving collaboration and cooperation was made, and even principals of conflict resolution were lightly treated. In this next Design Means Business installment, the UX business/design strategy dichotomy is considered in terms of ways to move from subjective design and disagreement to empirical design objectives through UX process maturity, metrics, and measurement. …read on »

Design Means Business II

06.20.10 0

What is design, really, and why are designers such pests? In Design Means Business II we’ll establish a baseline understanding of design’s role and what motivates UX designers. …read on »

Designing & Thinking with Grids

05.10.10 0

This article contributed to uxdesign.com by Bart Sitek, a Warsaw, Poland-based User Experience Designer, describes the purposes and uses of design layout grids, which helps keep your content well organized, consistent and easy to read, which is always important. …read on »

Design Means Business

01.16.10 0

This first Design Means Business installment addresses the business community, primarily. It aims to improve communication and collaboration between design and business partners working on web-delivered software projects. So UX and other designers may find it helpful, too. …read on »

Garrett’s State of User Experience

10.18.09 2

Re. http://vimeo.com/6952223 Jesse James Garrett gives a State of the User Experience Address UX Week – Video Jesse James Garrett, author of The Elements of User Experience – User-Centered Design For The Web, who can …read on »

SEO and UX: Common Goals

04.25.09 0

User experience begins with the very first impression of a product or service brand. Many of us acknowledge the close relationship between information architecture (IA) and user experience design (UXD), as well as between IA and SEO. Here I draw direct lines between UX and SEO, to show how important a role SEO and social media can play in a comprehensive approach to user experience design. …read on »

Good Design

04.05.09 1

User-friendly design is a term that has been around for ages. But what is it? What is good design? First we distinguish design from art in order to define design as a specific kind of craft: one of service and usefulness. Useful quotes and a list of characteristics of good design are provided. As it turns out, characteristics of good friendship are quite like those of good design. And that’s a beautiful thing. …read on »

Design Bliss

04.04.09 0

Designers often feel misunderstood and underutilized in their organizations. Is this because the other two main parts of the interaction design triad, business and technology, don’t understand us? Or is it because we don’t know enough about the contexts we’re working in? Probably both. How do we change that? Here I combine the wisdom of Joseph Campbell with the experience of Luke Wroblewski in hopes that they will help you, too, bring the great “boons” of hard won user experience design knowledge back to the real world of business and strategy in a way that, as Campbell puts it, “in terms and in proportions that are proper to the world’s ability to receive.” The external readings footnoted are necessary for context. …read on »

Minority Report Mouse’s Demise

03.17.09 3

User Interface Pre-cog’s Predict End of the Mouse We’ve likely all seen it: John Anderton, played by Tom Cruise, snaps on his information man-handling gloves and proceeds to literally manipulate the recorded premonitions (future memories?) …read on »

Agile 2008 Alan Cooper Interview

03.15.09 2

interview excerpts, clipped out to highlight Cooper’s ideas about Agile, Extreme Programming, Open Source, and being a knowledge worker/programmer a post industrial age, working in commercial enterprises still organized around industrial age management models. …read on »

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