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	<title>Comments on: Designing For Interaction</title>
	<link>http://uxdesign.com/user-experience-design-books/article/designing-for-interaction/19</link>
	<description>What Matters to Interaction Design Professionals</description>
	<pubDate>Thu, 28 Aug 2008 00:17:33 +0000</pubDate>
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		<title>By: Michael Cummings</title>
		<link>http://uxdesign.com/user-experience-design-books/article/designing-for-interaction/19#comment-119</link>
		<dc:creator>Michael Cummings</dc:creator>
		<pubDate>Sat, 07 Jun 2008 19:21:40 +0000</pubDate>
		<guid>http://uxdesign.com/user-experience-design-books/article/designing-for-interaction/19#comment-119</guid>
		<description>Having given it a good deal of (unplanned) thought now I have come around and support the idea of texture as an element of digital interaction design. It is of course faux texture, but as we know, symbols are real things (representing others). I'd say that for digital artifacts (UI widgets, etc.), texture is most commonly  useful for affordances. But in any case, after due consideration I concede and give Dan his due in identifying texture as an interaction design element, be it digital or of a more tangible creation. Thanks, Dan, for keeping me on my toes!</description>
		<content:encoded><![CDATA[<p>Having given it a good deal of (unplanned) thought now I have come around and support the idea of texture as an element of digital interaction design. It is of course faux texture, but as we know, symbols are real things (representing others). I&#8217;d say that for digital artifacts (UI widgets, etc.), texture is most commonly  useful for affordances. But in any case, after due consideration I concede and give Dan his due in identifying texture as an interaction design element, be it digital or of a more tangible creation. Thanks, Dan, for keeping me on my toes!</p>
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