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Leading design teams is easy, but we made it complicated
Should product design teams be 100% creative, effective, or a middle ground between both? How do you know a product design is succeeding? What is our actual reality in business? These questions, and many more, are part of a deep reflection on our presence, impact, and issues in tech companies.No matter how big, traditional, or new the company is, design teams always face challenges that make it …
Claude Code Plan Mode
One common mistake first-time Claude Code users make is jumping straight to implementation and asking Claude to build something. Although…Continue reading on UX Planet »
UI/UX Research Arm of ArtVersion Published Part II of The Generative Pause
VERSIONS, the global UI/UX arm of ArtVersion, has published a new paper titled The Generative Pause: Designing UI States for Optical Honesty, authored by Erin Lentz, Executive Director of Design, and Goran Paun, Principal and Creative Director. The paper serves as Part II of The Generative Pause research series and moves the conversation from framework to implementation. While Part I established …
How Thinking in UX Forces You to Build Better UI – Even If You’re Not a Designer
Most developers I know can explain the difference between good and bad code instantly. Clean abstractions, clear naming, separation of concerns — they have a vocabulary for it and an instinct for it. Ask those same developers to explain why their app looks the way it does, and the answer is usually some version of: “I’m not a designer.” That answer reveals a misunderstanding. The biggest UI …
A Graphic Designer and UX Designer Focused on Human-Centered AI
Haley Oh is a Graphic and UX designer based in Seattle who works with emerging technologies. In her current role as UX Designer at Microsoft, she focuses on AI-integrated user experiences, designing systems that make complex technologies intuitive and accessible. She is particularly drawn to AI and speculative design, exploring how culture, society, and technology might evolve. “Through my …
Persuasive Design: Ten Years Later
Many product teams still lean on usability improvements and isolated behavioral tweaks to address weak activation, drop-offs, and low retention – only to see results plateau or slip into shallow gamification. Anders Toxboe updates persuasive design for today’s reality, clarifying what has actually held up over the last decade and how modern frameworks can guide both discovery and ideation.
The calm and charm of cosy games in a chaotic world
What this gentle genre of design reveals about building digital products for anxious times.At some point in the last few years, millions of people arrived at the same conclusion: what they needed was a smaller, slower, quieter world. One with fish to catch, vegetables to grow, and absolutely no breaking news alerts. And so we reach for a virtual watering can.Cosy games are having a moment. …
We thought AI feedback was making our designers faster. It was making them shallower
The designs shipped faster; the designers grew more slowly. …
Product ethics, AI adoption theatre, an architecture that no longer exists
Weekly curated resources for designers — thinkers and makers.“In the last week of February 2026, something unusual happened. A sitting US president took to social media to brand a private technology company a political threat. The Secretary of Defense designated that same company a supply chain risk, a classification previously reserved for foreign adversaries. And hours later, a rival …
Design is not just how it works. Design is how it wins.
In the age of AI, “working” is a commodity while “winning” is the new mandate. …
The deceptive side of robot cuteness
And the different kinds of cute design techniques.Photo by Ant Rozetsky on UnsplashMany designers are applying cute design to their robots for good reason: research shows that cute design enhances social presence, helps people form attachments faster, and makes users more forgiving when things go wrong.At CES in recent years, cute robots have been everywhere. The variety shows that cuteness in …
Stairways to nowhere: why AI makes blueprints matter more than ever
Design principles Vitruvius defined 2,000 years ago are now your most critical AI tool.Too much software today is built like the Winchester Mystery House: rooms added one at a time, stairways to nowhere. It’s called a mystery house. The mystery isn’t ghosts — it’s why anyone would build it this way.The house wasn’t built for you to live in. It was built for one person, and it …
The color statistic that’s been wrong for 80 years
The estimate everyone repeated and nobody verified …
Top 7 Claude Code Plugins for UX Builders
Claude Plugins are nice ways to extend what Claude can do. In this article, I want to share my top 7 favorite plugins.Continue reading on UX Planet »
Agentic AI & A2UI: Dynamically Generated UIs for Enhanced UX
The Rise of Agentic AI and the Future of User Interfaces For years, businesses have sought to automate processes with bots and pre-programmed rules. Now, a new wave of “agentic AI” is changing the game. These agents don’t just follow instructions; they can “think” and adapt, finding new solutions when faced with unexpected situations. But this dynamic capability exposed a bottleneck: …
7 AR Headsets in 2026 That Promise Major UX Shifts
Post on Facebook Post on Flipboard Share on LinkedIn Post on Reddit Share on Threads Share on X Send through Whatsapp Excitement swells as 7 AR headsets arrive in 2026. The window is narrow: multiple vendors moved demos and ship plans into early 2026, forcing buyers and developers to pick platforms fast. One surprise – a new nanoscale OLED pixel could make truly invisible displays possible, …
8 Talks by Women to Inspire UX Designers
User Experience design, like so many other disciplines, has a lower representation of women as compared to men. Things are changing now, though. Slowly, but surely. From strategy to tactics and from ideas to actionable tips, here is a curated playlist of talks by, and stories of just some of the most influential voices in business, technology and design.“How often do you use a voice assistant …
UX Storyboards: Ultimate Guide
In user experience design, we use techniques like workshops and interviews to understand users. We turn our research into user stories and process flows. We use personas and wireframes to share our ideas with our teams.But it’s important to remember the real people we design for. We need to know what happens in their lives. We must see how our product can improve their lives. And that’s where …
The last interface
Will AI agents kill design as we know it?At the end of February a report by Citrini Research caused major shockwaves through the software industry, sending the stock prices of heavyweight SaaS organisations like Atlassian and Slack to nosedive. The Citrini Report follows AI’s current trajectory and projects that 2028 will bring a self-inflicted corporate doom loop: AI makes software so cheap …
Claude Code Best Practices
4 best practices that will help you make the most of Claude Code in product designContinue reading on UX Planet »